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- #ifndef __CONFIG_HPP_
- #define __CONFIG_HPP_
-
- enum { HIGH_DETAIL,
- MEDIUM_DETAIL,
- LOW_DETAIL,
- POOR_DETAIL };
-
-
- void key_bindings(int player, int &left, int &right, int &up, int &down, int &b1, int &b2, int &b3, int &b4);
- void get_key_bindings();
- void get_movement(int player, int &x, int &y, int &b1, int &b2, int &b3, int &b4);
- void config_cleanup(); // free any memory allocated
- int get_keycode(char *str); // -1 means not a valid key code
-
- #endif
-